Contribute

Art & audio wanted

Everything Societies looks and sounds like today is generated by scripts: simple low-poly models, flat-colored terrain, synthesized sounds. Here is every asset that would make it a real game. There are 210 items, and 29 of them don't exist at all yet. Each comes with a prompt ready to paste into an image, 3D, music or sound generator, or to hand to an artist.

Download ASSETS.md
Every prompt asks for original work: no copying of existing games' art, characters, logos or music. Wonders are inspired by real, public-domain landmarks. Finished files go at the listed paths, then the content files point at them.

Unit models

One per unit type; the game tints the base in the owner's color.

Settler3D modelplaceholder
assets/models/settler.glb
Prompt
Create a 3D game model of a pioneer family's covered wagon pulled by an ox, with tools and sacks — the "Settler" unit (a civilian, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/settler.glb.
Warrior3D modelplaceholder
assets/models/warrior.glb
Prompt
Create a 3D game model of an early tribal warrior with a wooden club or spear, hide clothing and a small shield — the "Warrior" unit (a soldier, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/warrior.glb.
Scout3D modelplaceholder
assets/models/scout.glb
Prompt
Create a 3D game model of a light-footed explorer in a hooded cloak with a walking staff — the "Scout" unit (a soldier, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/scout.glb.
Worker3D modelplaceholder
assets/models/worker.glb
Prompt
Create a 3D game model of a laborer in a straw hat carrying a shovel and pickaxe — the "Worker" unit (a civilian, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/worker.glb.
Archer3D modelplaceholder
assets/models/archer.glb
Prompt
Create a 3D game model of an archer with a longbow, quiver and padded tunic — the "Archer" unit (a soldier, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/archer.glb.
Spearman3D modelplaceholder
assets/models/spearman.glb
Prompt
Create a 3D game model of a bronze-age spearman with a round shield, crested helmet and long spear — the "Spearman" unit (a soldier, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/spearman.glb.
Horseman3D modelplaceholder
assets/models/horseman.glb
Prompt
Create a 3D game model of a light cavalry rider on a horse, with a short spear — the "Horseman" unit (a soldier, Classical era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/horseman.glb.
Swordsman3D modelplaceholder
assets/models/swordsman.glb
Prompt
Create a 3D game model of an iron-age swordsman with a tall shield, mail and short sword — the "Swordsman" unit (a soldier, Classical era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/swordsman.glb.
Catapult3D modelplaceholder
assets/models/catapult.glb
Prompt
Create a 3D game model of a wooden torsion catapult on wheels — the "Catapult" unit (a soldier, Classical era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/catapult.glb.
Knight3D modelplaceholder
assets/models/knight.glb
Prompt
Create a 3D game model of an armored medieval knight on a barded horse with a lance and pennant — the "Knight" unit (a soldier, Medieval era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/knight.glb.
Galley3D modelplaceholder
assets/models/galley.glb
Prompt
Create a 3D game model of an ancient oared galley with a single square sail — the "Galley" unit (a ship, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/galley.glb.
Musketman3D modelplaceholder
assets/models/musketman.glb
Prompt
Create a 3D game model of a musketman — the "Musketman" unit (a soldier, Renaissance era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/musketman.glb.
Cannon3D modelplaceholder
assets/models/cannon.glb
Prompt
Create a 3D game model of a cannon — the "Cannon" unit (a soldier, Renaissance era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/cannon.glb.
Frigate3D modelplaceholder
assets/models/frigate.glb
Prompt
Create a 3D game model of a frigate — the "Frigate" unit (a ship, Renaissance era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/frigate.glb.
Rifleman3D modelplaceholder
assets/models/rifleman.glb
Prompt
Create a 3D game model of a rifleman — the "Rifleman" unit (a soldier, Industrial era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/rifleman.glb.
Artillery3D modelplaceholder
assets/models/artillery.glb
Prompt
Create a 3D game model of a artillery — the "Artillery" unit (a soldier, Industrial era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/artillery.glb.
Ironclad3D modelplaceholder
assets/models/ironclad.glb
Prompt
Create a 3D game model of a ironclad — the "Ironclad" unit (a ship, Industrial era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/ironclad.glb.
Infantry3D modelplaceholder
assets/models/infantry.glb
Prompt
Create a 3D game model of a infantry — the "Infantry" unit (a soldier, Modern era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/infantry.glb.
Tank3D modelplaceholder
assets/models/tank.glb
Prompt
Create a 3D game model of a tank — the "Tank" unit (a soldier, Modern era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/tank.glb.
Destroyer3D modelplaceholder
assets/models/destroyer.glb
Prompt
Create a 3D game model of a destroyer — the "Destroyer" unit (a ship, Industrial era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/destroyer.glb.
Rocket Artillery3D modelplaceholder
assets/models/rocket_artillery.glb
Prompt
Create a 3D game model of a rocket artillery — the "Rocket Artillery" unit (a soldier, Atomic & Information era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/rocket_artillery.glb.
Modern Armor3D modelplaceholder
assets/models/modern_armor.glb
Prompt
Create a 3D game model of a modern armor — the "Modern Armor" unit (a soldier, Atomic & Information era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/modern_armor.glb.
Caravan3D modelplaceholder
assets/models/caravan.glb
Prompt
Create a 3D game model of a trader leading a pack camel or donkey loaded with goods — the "Caravan" unit (a civilian, Classical era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/caravan.glb.
Great Scientist3D modelplaceholder
assets/models/great_scientist.glb
Prompt
Create a 3D game model of a robed scholar holding a scroll and a lens — the "Great Scientist" unit (a civilian, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/great_scientist.glb.
Great Engineer3D modelplaceholder
assets/models/great_engineer.glb
Prompt
Create a 3D game model of an engineer with a hammer, plans and a large gear — the "Great Engineer" unit (a civilian, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/great_engineer.glb.
Great Merchant3D modelplaceholder
assets/models/great_merchant.glb
Prompt
Create a 3D game model of a richly dressed merchant with a chest of coins — the "Great Merchant" unit (a civilian, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/great_merchant.glb.
Great Artist3D modelplaceholder
assets/models/great_artist.glb
Prompt
Create a 3D game model of a painter with a beret, palette and small easel — the "Great Artist" unit (a civilian, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/great_artist.glb.
Great General3D modelplaceholder
assets/models/great_general.glb
Prompt
Create a 3D game model of a mounted general with a banner and a plumed hat — the "Great General" unit (a civilian, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/great_general.glb.
Great Prophet3D modelplaceholder
assets/models/great_prophet.glb
Prompt
Create a 3D game model of a prophet in white robes with a staff and a soft halo — the "Great Prophet" unit (a civilian, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/great_prophet.glb.
Missionary3D modelplaceholder
assets/models/missionary.glb
Prompt
Create a 3D game model of a robed missionary carrying a book and a walking staff — the "Missionary" unit (a civilian, Ancient era) for a turn-based hex strategy game. Size: about 0.6 units tall, fitting inside a hex tile of radius 1; under 3,000 triangles. Leave a team-color accent (sash, banner or sail) on a separate material named "team" in neutral white so the game can tint it. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/missionary.glb.

Cities and tile improvements

Cities change model as they grow; era-specific variants would be a welcome addition.

Farm3D modelplaceholder
assets/models/farm.glb
Prompt
Create a 3D tile decoration for a "Farm" (a farm improvement on farmland or wilderness) for a hex strategy game. It sits on a flat hex tile of radius 1 (keep within radius 0.85), at most 0.35 units tall, under 2,000 triangles, readable from above. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/farm.glb.
Mine3D modelplaceholder
assets/models/mine.glb
Prompt
Create a 3D tile decoration for a "Mine" (a mine improvement on farmland or wilderness) for a hex strategy game. It sits on a flat hex tile of radius 1 (keep within radius 0.85), at most 0.35 units tall, under 2,000 triangles, readable from above. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/mine.glb.
Pasture3D modelplaceholder
assets/models/pasture.glb
Prompt
Create a 3D tile decoration for a "Pasture" (a pasture improvement on farmland or wilderness) for a hex strategy game. It sits on a flat hex tile of radius 1 (keep within radius 0.85), at most 0.35 units tall, under 2,000 triangles, readable from above. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/pasture.glb.
Plantation3D modelplaceholder
assets/models/plantation.glb
Prompt
Create a 3D tile decoration for a "Plantation" (a plantation improvement on farmland or wilderness) for a hex strategy game. It sits on a flat hex tile of radius 1 (keep within radius 0.85), at most 0.35 units tall, under 2,000 triangles, readable from above. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/plantation.glb.
Barbarian Camp3D modelplaceholder
assets/models/barbarian_camp.glb
Prompt
Create a 3D tile decoration for a "Barbarian Camp" (a barbarian encampment of hide tents around a fire) for a hex strategy game. It sits on a flat hex tile of radius 1 (keep within radius 0.85), at most 0.35 units tall, under 2,000 triangles, readable from above. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/barbarian_camp.glb.
City: Village3D modelplaceholder
assets/models/city.glb
Prompt
Create a 3D model of a village for a hex strategy game (a handful of small houses around a well), shown for cities of population 1 and up. Fit within a hex tile of radius 1 (keep within 0.9), at most 0.9 units tall, under 8,000 triangles. Leave roof or flag accents on a material named "team" in neutral white. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/city.glb.
City: Town3D modelplaceholder
assets/models/city_town.glb
Prompt
Create a 3D model of a town for a hex strategy game (a dozen houses and a central tower), shown for cities of population 4 and up. Fit within a hex tile of radius 1 (keep within 0.9), at most 0.9 units tall, under 8,000 triangles. Leave roof or flag accents on a material named "team" in neutral white. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/city_town.glb.
City: Walled city3D modelplaceholder
assets/models/city_large.glb
Prompt
Create a 3D model of a walled city for a hex strategy game (dense houses inside a ring of stone walls with a keep), shown for cities of population 8 and up. Fit within a hex tile of radius 1 (keep within 0.9), at most 0.9 units tall, under 8,000 triangles. Leave roof or flag accents on a material named "team" in neutral white. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/city_large.glb.
City: Metropolis3D modelplaceholder
assets/models/city_metropolis.glb
Prompt
Create a 3D model of a metropolis for a hex strategy game (tall towers and a skyline around a central spire), shown for cities of population 13 and up. Fit within a hex tile of radius 1 (keep within 0.9), at most 0.9 units tall, under 8,000 triangles. Leave roof or flag accents on a material named "team" in neutral white. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/city_metropolis.glb.

Wonder models

Each wonder stands at the edge of its city's tile.

Pyramids3D modelplaceholder
assets/models/wonder_pyramids.glb
Prompt
Create a 3D landmark model of massive stepped stone pyramids in the desert, inspired by the real-world Pyramids, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_pyramids.glb.
Great Library3D modelplaceholder
assets/models/wonder_great_library.glb
Prompt
Create a 3D landmark model of a colonnaded ancient library with scroll shelves, inspired by the real-world Great Library, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_great_library.glb.
Hanging Gardens3D modelplaceholder
assets/models/wonder_hanging_gardens.glb
Prompt
Create a 3D landmark model of terraced gardens overflowing with greenery, inspired by the real-world Hanging Gardens, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_hanging_gardens.glb.
Colossus3D modelplaceholder
assets/models/wonder_colossus.glb
Prompt
Create a 3D landmark model of a giant bronze statue straddling a harbor, inspired by the real-world Colossus, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_colossus.glb.
Great Lighthouse3D modelplaceholder
assets/models/wonder_great_lighthouse.glb
Prompt
Create a 3D landmark model of a tall stone lighthouse with a fire at the top, inspired by the real-world Great Lighthouse, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_great_lighthouse.glb.
Parthenon3D modelplaceholder
assets/models/wonder_parthenon.glb
Prompt
Create a 3D landmark model of a white marble temple with a columned facade, inspired by the real-world Parthenon, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_parthenon.glb.
Notre-Dame3D modelplaceholder
assets/models/wonder_notre_dame.glb
Prompt
Create a 3D landmark model of a Gothic cathedral with twin towers and a rose window, inspired by the real-world Notre-Dame, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_notre_dame.glb.
Machu Picchu3D modelplaceholder
assets/models/wonder_machu_picchu.glb
Prompt
Create a 3D landmark model of stone terraces and buildings on a mountain ridge, inspired by the real-world Machu Picchu, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_machu_picchu.glb.
Sistine Chapel3D modelplaceholder
assets/models/wonder_sistine_chapel.glb
Prompt
Create a 3D landmark model of a Renaissance chapel with a painted vaulted ceiling, inspired by the real-world Sistine Chapel, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_sistine_chapel.glb.
Taj Mahal3D modelplaceholder
assets/models/wonder_taj_mahal.glb
Prompt
Create a 3D landmark model of a white marble domed mausoleum with four minarets, inspired by the real-world Taj Mahal, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_taj_mahal.glb.
Big Ben3D modelplaceholder
assets/models/wonder_big_ben.glb
Prompt
Create a 3D landmark model of a tall Gothic clock tower, inspired by the real-world Big Ben, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_big_ben.glb.
Louvre3D modelplaceholder
assets/models/wonder_louvre.glb
Prompt
Create a 3D landmark model of a grand palace museum with a glass pyramid entrance, inspired by the real-world Louvre, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_louvre.glb.
Statue of Liberty3D modelplaceholder
assets/models/wonder_statue_of_liberty.glb
Prompt
Create a 3D landmark model of a colossal copper-green statue holding a torch, inspired by the real-world Statue of Liberty, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_statue_of_liberty.glb.
Eiffel Tower3D modelplaceholder
assets/models/wonder_eiffel_tower.glb
Prompt
Create a 3D landmark model of a tall wrought-iron lattice tower, inspired by the real-world Eiffel Tower, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_eiffel_tower.glb.
Sydney Opera House3D modelplaceholder
assets/models/wonder_sydney_opera_house.glb
Prompt
Create a 3D landmark model of an opera house with white sail-shaped shells, inspired by the real-world Sydney Opera House, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_sydney_opera_house.glb.
Hubble Telescope3D modelplaceholder
assets/models/wonder_hubble_telescope.glb
Prompt
Create a 3D landmark model of a space telescope on a launch-gantry display, inspired by the real-world Hubble Telescope, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_hubble_telescope.glb.
National Epic3D modelplaceholder
assets/models/wonder_national_epic.glb
Prompt
Create a 3D landmark model of a grand national epic building, inspired by the real-world National Epic, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_national_epic.glb.
Heroic Epic3D modelplaceholder
assets/models/wonder_heroic_epic.glb
Prompt
Create a 3D landmark model of a grand heroic epic building, inspired by the real-world Heroic Epic, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_heroic_epic.glb.
Oxford University3D modelplaceholder
assets/models/wonder_oxford_university.glb
Prompt
Create a 3D landmark model of a grand oxford university building, inspired by the real-world Oxford University, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_oxford_university.glb.
Hermitage3D modelplaceholder
assets/models/wonder_hermitage.glb
Prompt
Create a 3D landmark model of a grand hermitage building, inspired by the real-world Hermitage, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_hermitage.glb.
Ironworks3D modelplaceholder
assets/models/wonder_ironworks.glb
Prompt
Create a 3D landmark model of a grand ironworks building, inspired by the real-world Ironworks, for a hex strategy game (shown on its city's tile). Fit within a hex tile of radius 1, at most 0.8 units tall, under 8,000 triangles; a faithful but simplified silhouette. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/wonder_ironworks.glb.

Terrain

Tiles are flat colors with scattered low-poly scenery.

OceanTexturemissing
assets/textures/terrain_ocean.png
Prompt
Create a seamless, tileable top-down texture for "Ocean" terrain in a hex strategy game (1024×1024 PNG, plus an optional normal map). Soft, readable detail that still reads at small size; base color close to RGB (13, 46, 107). No text, no grid lines. Save as textures/terrain_ocean.png.
CoastTexturemissing
assets/textures/terrain_coast.png
Prompt
Create a seamless, tileable top-down texture for "Coast" terrain in a hex strategy game (1024×1024 PNG, plus an optional normal map). Soft, readable detail that still reads at small size; base color close to RGB (31, 107, 158). No text, no grid lines. Save as textures/terrain_coast.png.
MountainTexturemissing
assets/textures/terrain_mountain.png
Prompt
Create a seamless, tileable top-down texture for "Mountain" terrain in a hex strategy game (1024×1024 PNG, plus an optional normal map). Soft, readable detail that still reads at small size; base color close to RGB (115, 107, 102). No text, no grid lines. Save as textures/terrain_mountain.png.
HillsTexturemissing
assets/textures/terrain_hills.png
Prompt
Create a seamless, tileable top-down texture for "Hills" terrain in a hex strategy game (1024×1024 PNG, plus an optional normal map). Soft, readable detail that still reads at small size; base color close to RGB (133, 128, 76). No text, no grid lines. Save as textures/terrain_hills.png.
DesertTexturemissing
assets/textures/terrain_desert.png
Prompt
Create a seamless, tileable top-down texture for "Desert" terrain in a hex strategy game (1024×1024 PNG, plus an optional normal map). Soft, readable detail that still reads at small size; base color close to RGB (219, 194, 122). No text, no grid lines. Save as textures/terrain_desert.png.
PlainsTexturemissing
assets/textures/terrain_plains.png
Prompt
Create a seamless, tileable top-down texture for "Plains" terrain in a hex strategy game (1024×1024 PNG, plus an optional normal map). Soft, readable detail that still reads at small size; base color close to RGB (173, 168, 76). No text, no grid lines. Save as textures/terrain_plains.png.
GrasslandTexturemissing
assets/textures/terrain_grassland.png
Prompt
Create a seamless, tileable top-down texture for "Grassland" terrain in a hex strategy game (1024×1024 PNG, plus an optional normal map). Soft, readable detail that still reads at small size; base color close to RGB (71, 140, 51). No text, no grid lines. Save as textures/terrain_grassland.png.
Coast scenery3D modelplaceholder
assets/models/terrain_coast.glb
Prompt
Create low-poly 3D scenery for "Coast" tiles in a hex strategy game (e.g. trees, rocks, peaks or dunes as fits the terrain), arranged around the edge of a hex of radius 1 and leaving the center (radius 0.35) free for units. At most 0.4 units tall (mountains up to 0.7), under 3,000 triangles. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/terrain_coast.glb.
Mountain scenery3D modelplaceholder
assets/models/terrain_mountain.glb
Prompt
Create low-poly 3D scenery for "Mountain" tiles in a hex strategy game (e.g. trees, rocks, peaks or dunes as fits the terrain), arranged around the edge of a hex of radius 1 and leaving the center (radius 0.35) free for units. At most 0.4 units tall (mountains up to 0.7), under 3,000 triangles. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/terrain_mountain.glb.
Hills scenery3D modelplaceholder
assets/models/terrain_hills.glb
Prompt
Create low-poly 3D scenery for "Hills" tiles in a hex strategy game (e.g. trees, rocks, peaks or dunes as fits the terrain), arranged around the edge of a hex of radius 1 and leaving the center (radius 0.35) free for units. At most 0.4 units tall (mountains up to 0.7), under 3,000 triangles. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/terrain_hills.glb.
Desert scenery3D modelplaceholder
assets/models/terrain_desert.glb
Prompt
Create low-poly 3D scenery for "Desert" tiles in a hex strategy game (e.g. trees, rocks, peaks or dunes as fits the terrain), arranged around the edge of a hex of radius 1 and leaving the center (radius 0.35) free for units. At most 0.4 units tall (mountains up to 0.7), under 3,000 triangles. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/terrain_desert.glb.
Plains scenery3D modelplaceholder
assets/models/terrain_plains.glb
Prompt
Create low-poly 3D scenery for "Plains" tiles in a hex strategy game (e.g. trees, rocks, peaks or dunes as fits the terrain), arranged around the edge of a hex of radius 1 and leaving the center (radius 0.35) free for units. At most 0.4 units tall (mountains up to 0.7), under 3,000 triangles. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/terrain_plains.glb.
Grassland scenery3D modelplaceholder
assets/models/terrain_grassland.glb
Prompt
Create low-poly 3D scenery for "Grassland" tiles in a hex strategy game (e.g. trees, rocks, peaks or dunes as fits the terrain), arranged around the edge of a hex of radius 1 and leaving the center (radius 0.35) free for units. At most 0.4 units tall (mountains up to 0.7), under 3,000 triangles. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/terrain_grassland.glb.

Resource markers and icons

Small markers off to one side of the tile.

Wheat3D model + iconplaceholder
assets/models/resource_wheat.glb
Prompt
Create a small 3D map marker for the "Wheat" resource (bonus) in a hex strategy game: a recognizable object (e.g. wheat in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_wheat.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_wheat.png.
Cattle3D model + iconplaceholder
assets/models/resource_cattle.glb
Prompt
Create a small 3D map marker for the "Cattle" resource (bonus) in a hex strategy game: a recognizable object (e.g. cattle in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_cattle.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_cattle.png.
Stone3D model + iconplaceholder
assets/models/resource_stone.glb
Prompt
Create a small 3D map marker for the "Stone" resource (bonus) in a hex strategy game: a recognizable object (e.g. stone in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_stone.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_stone.png.
Fish3D model + iconplaceholder
assets/models/resource_fish.glb
Prompt
Create a small 3D map marker for the "Fish" resource (bonus) in a hex strategy game: a recognizable object (e.g. fish in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_fish.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_fish.png.
Silk3D model + iconplaceholder
assets/models/resource_silk.glb
Prompt
Create a small 3D map marker for the "Silk" resource (luxury) in a hex strategy game: a recognizable object (e.g. silk in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_silk.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_silk.png.
Spices3D model + iconplaceholder
assets/models/resource_spices.glb
Prompt
Create a small 3D map marker for the "Spices" resource (luxury) in a hex strategy game: a recognizable object (e.g. spices in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_spices.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_spices.png.
Wine3D model + iconplaceholder
assets/models/resource_wine.glb
Prompt
Create a small 3D map marker for the "Wine" resource (luxury) in a hex strategy game: a recognizable object (e.g. wine in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_wine.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_wine.png.
Gems3D model + iconplaceholder
assets/models/resource_gems.glb
Prompt
Create a small 3D map marker for the "Gems" resource (luxury) in a hex strategy game: a recognizable object (e.g. gems in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_gems.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_gems.png.
Gold3D model + iconplaceholder
assets/models/resource_gold_ore.glb
Prompt
Create a small 3D map marker for the "Gold" resource (luxury) in a hex strategy game: a recognizable object (e.g. gold in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_gold_ore.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_gold_ore.png.
Pearls3D model + iconplaceholder
assets/models/resource_pearls.glb
Prompt
Create a small 3D map marker for the "Pearls" resource (luxury) in a hex strategy game: a recognizable object (e.g. pearls in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_pearls.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_pearls.png.
Horses3D model + iconplaceholder
assets/models/resource_horses.glb
Prompt
Create a small 3D map marker for the "Horses" resource (strategic) in a hex strategy game: a recognizable object (e.g. horses in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_horses.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_horses.png.
Iron3D model + iconplaceholder
assets/models/resource_iron.glb
Prompt
Create a small 3D map marker for the "Iron" resource (strategic) in a hex strategy game: a recognizable object (e.g. iron in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_iron.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_iron.png.
Coal3D model + iconplaceholder
assets/models/resource_coal.glb
Prompt
Create a small 3D map marker for the "Coal" resource (strategic) in a hex strategy game: a recognizable object (e.g. coal in a pile, plant, animal or ore) about 0.15 units tall, under 800 triangles, placed off-center on a tile. Style: stylized low-poly, clean flat-shaded or simple hand-painted look, readable from a high three-quarter camera at small size, warm natural palette. Original design: no likeness to any existing game, film or brand, no text or logos. Deliver: glTF 2.0 binary (.glb), Y-up, facing +Z, origin at the center of the base on the ground, PBR metallic-roughness materials, textures at most 1024 px. Save as models/resource_coal.glb. Also make a matching 128×128 PNG icon with transparent background: icons/resource_coal.png.

UI icons

Every icon has a simple generated placeholder; real art would be welcome.

Yield: foodIconplaceholder
assets/icons/food.png
Prompt
Create a game UI icon for the "food" yield in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/food.png.
Yield: productionIconplaceholder
assets/icons/production.png
Prompt
Create a game UI icon for the "production" yield in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/production.png.
Yield: goldIconplaceholder
assets/icons/gold.png
Prompt
Create a game UI icon for the "gold" yield in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/gold.png.
Yield: scienceIconplaceholder
assets/icons/science.png
Prompt
Create a game UI icon for the "science" yield in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/science.png.
Yield: cultureIconplaceholder
assets/icons/culture.png
Prompt
Create a game UI icon for the "culture" yield in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/culture.png.
Yield: faithIconplaceholder
assets/icons/faith.png
Prompt
Create a game UI icon for the "faith" yield in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/faith.png.
Building: MonumentIconplaceholder
assets/icons/building_monument.png
Prompt
Create a game UI icon of a monument (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_monument.png.
Building: ShrineIconplaceholder
assets/icons/building_shrine.png
Prompt
Create a game UI icon of a shrine (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_shrine.png.
Building: BarracksIconplaceholder
assets/icons/building_barracks.png
Prompt
Create a game UI icon of a barracks (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_barracks.png.
Building: GranaryIconplaceholder
assets/icons/building_granary.png
Prompt
Create a game UI icon of a granary (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_granary.png.
Building: LibraryIconplaceholder
assets/icons/building_library.png
Prompt
Create a game UI icon of a library (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_library.png.
Building: MarketIconplaceholder
assets/icons/building_market.png
Prompt
Create a game UI icon of a market (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_market.png.
Building: TempleIconplaceholder
assets/icons/building_temple.png
Prompt
Create a game UI icon of a temple (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_temple.png.
Building: AmphitheaterIconplaceholder
assets/icons/building_amphitheater.png
Prompt
Create a game UI icon of a amphitheater (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_amphitheater.png.
Building: AqueductIconplaceholder
assets/icons/building_aqueduct.png
Prompt
Create a game UI icon of a aqueduct (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_aqueduct.png.
Building: WorkshopIconplaceholder
assets/icons/building_workshop.png
Prompt
Create a game UI icon of a workshop (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_workshop.png.
Building: UniversityIconplaceholder
assets/icons/building_university.png
Prompt
Create a game UI icon of a university (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_university.png.
Building: ObservatoryIconplaceholder
assets/icons/building_observatory.png
Prompt
Create a game UI icon of a observatory (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_observatory.png.
Building: BankIconplaceholder
assets/icons/building_bank.png
Prompt
Create a game UI icon of a bank (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_bank.png.
Building: FactoryIconplaceholder
assets/icons/building_factory.png
Prompt
Create a game UI icon of a factory (a city building) for a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/building_factory.png.
Tech: AgricultureIconplaceholder
assets/icons/tech_agriculture.png
Prompt
Create a game UI icon representing the technology "Agriculture" (Ancient era; Working the land.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_agriculture.png.
Tech: PotteryIconplaceholder
assets/icons/tech_pottery.png
Prompt
Create a game UI icon representing the technology "Pottery" (Ancient era; Storing the harvest.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_pottery.png.
Tech: Animal HusbandryIconplaceholder
assets/icons/tech_animal_husbandry.png
Prompt
Create a game UI icon representing the technology "Animal Husbandry" (Ancient era; Pastures and mounted scouting (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_animal_husbandry.png.
Tech: MiningIconplaceholder
assets/icons/tech_mining.png
Prompt
Create a game UI icon representing the technology "Mining" (Ancient era; Digging into the hills.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_mining.png.
Tech: SailingIconplaceholder
assets/icons/tech_sailing.png
Prompt
Create a game UI icon representing the technology "Sailing" (Ancient era; Boats and fishing (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_sailing.png.
Tech: WritingIconplaceholder
assets/icons/tech_writing.png
Prompt
Create a game UI icon representing the technology "Writing" (Ancient era; Records and learning.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_writing.png.
Tech: MasonryIconplaceholder
assets/icons/tech_masonry.png
Prompt
Create a game UI icon representing the technology "Masonry" (Ancient era; Walls and early wonders (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_masonry.png.
Tech: Bronze WorkingIconplaceholder
assets/icons/tech_bronze_working.png
Prompt
Create a game UI icon representing the technology "Bronze Working" (Ancient era; The first metal weapons.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_bronze_working.png.
Tech: CurrencyIconplaceholder
assets/icons/tech_currency.png
Prompt
Create a game UI icon representing the technology "Currency" (Classical era; Coins and markets.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_currency.png.
Tech: TradeIconplaceholder
assets/icons/tech_trade.png
Prompt
Create a game UI icon representing the technology "Trade" (Classical era; Caravans and trade routes (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_trade.png.
Tech: Iron WorkingIconplaceholder
assets/icons/tech_iron_working.png
Prompt
Create a game UI icon representing the technology "Iron Working" (Classical era; Stronger blades.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_iron_working.png.
Tech: MathematicsIconplaceholder
assets/icons/tech_mathematics.png
Prompt
Create a game UI icon representing the technology "Mathematics" (Classical era; Siege engineering.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_mathematics.png.
Tech: PhilosophyIconplaceholder
assets/icons/tech_philosophy.png
Prompt
Create a game UI icon representing the technology "Philosophy" (Classical era; Temples and schools of thought.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_philosophy.png.
Tech: ConstructionIconplaceholder
assets/icons/tech_construction.png
Prompt
Create a game UI icon representing the technology "Construction" (Classical era; Amphitheaters and bridges (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_construction.png.
Tech: Horseback RidingIconplaceholder
assets/icons/tech_horseback_riding.png
Prompt
Create a game UI icon representing the technology "Horseback Riding" (Classical era; Mounted warfare.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_horseback_riding.png.
Tech: OpticsIconplaceholder
assets/icons/tech_optics.png
Prompt
Create a game UI icon representing the technology "Optics" (Classical era; Land units can embark onto water. Lighthouses (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_optics.png.
Tech: EngineeringIconplaceholder
assets/icons/tech_engineering.png
Prompt
Create a game UI icon representing the technology "Engineering" (Medieval era; Aqueducts and forts (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_engineering.png.
Tech: MachineryIconplaceholder
assets/icons/tech_machinery.png
Prompt
Create a game UI icon representing the technology "Machinery" (Medieval era; Workshops and crossbows (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_machinery.png.
Tech: ChivalryIconplaceholder
assets/icons/tech_chivalry.png
Prompt
Create a game UI icon representing the technology "Chivalry" (Medieval era; Knights and castles (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_chivalry.png.
Tech: EducationIconplaceholder
assets/icons/tech_education.png
Prompt
Create a game UI icon representing the technology "Education" (Medieval era; Universities.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_education.png.
Tech: TheologyIconplaceholder
assets/icons/tech_theology.png
Prompt
Create a game UI icon representing the technology "Theology" (Medieval era; Cathedrals (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_theology.png.
Tech: Civil ServiceIconplaceholder
assets/icons/tech_civil_service.png
Prompt
Create a game UI icon representing the technology "Civil Service" (Medieval era; Bureaucracy perks (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_civil_service.png.
Tech: AstronomyIconplaceholder
assets/icons/tech_astronomy.png
Prompt
Create a game UI icon representing the technology "Astronomy" (Renaissance era; Observatories.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_astronomy.png.
Tech: NavigationIconplaceholder
assets/icons/tech_navigation.png
Prompt
Create a game UI icon representing the technology "Navigation" (Renaissance era; Ocean-going ships (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_navigation.png.
Tech: GunpowderIconplaceholder
assets/icons/tech_gunpowder.png
Prompt
Create a game UI icon representing the technology "Gunpowder" (Renaissance era; Musketmen (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_gunpowder.png.
Tech: Printing PressIconplaceholder
assets/icons/tech_printing_press.png
Prompt
Create a game UI icon representing the technology "Printing Press" (Renaissance era; Political reforms (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_printing_press.png.
Tech: BankingIconplaceholder
assets/icons/tech_banking.png
Prompt
Create a game UI icon representing the technology "Banking" (Renaissance era; Banks.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_banking.png.
Tech: EconomicsIconplaceholder
assets/icons/tech_economics.png
Prompt
Create a game UI icon representing the technology "Economics" (Renaissance era; Stock exchanges (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_economics.png.
Tech: MetallurgyIconplaceholder
assets/icons/tech_metallurgy.png
Prompt
Create a game UI icon representing the technology "Metallurgy" (Renaissance era; Cannons (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_metallurgy.png.
Tech: Steam PowerIconplaceholder
assets/icons/tech_steam_power.png
Prompt
Create a game UI icon representing the technology "Steam Power" (Industrial era; Ironclads and railroads (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_steam_power.png.
Tech: IndustrializationIconplaceholder
assets/icons/tech_industrialization.png
Prompt
Create a game UI icon representing the technology "Industrialization" (Industrial era; Factories. Coal (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_industrialization.png.
Tech: Scientific TheoryIconplaceholder
assets/icons/tech_scientific_theory.png
Prompt
Create a game UI icon representing the technology "Scientific Theory" (Industrial era; The scientific method.) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_scientific_theory.png.
Tech: BiologyIconplaceholder
assets/icons/tech_biology.png
Prompt
Create a game UI icon representing the technology "Biology" (Industrial era; Hospitals (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_biology.png.
Tech: RiflingIconplaceholder
assets/icons/tech_rifling.png
Prompt
Create a game UI icon representing the technology "Rifling" (Industrial era; Riflemen (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_rifling.png.
Tech: DynamiteIconplaceholder
assets/icons/tech_dynamite.png
Prompt
Create a game UI icon representing the technology "Dynamite" (Industrial era; Artillery (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_dynamite.png.
Tech: ElectricityIconplaceholder
assets/icons/tech_electricity.png
Prompt
Create a game UI icon representing the technology "Electricity" (Industrial era; Power grids (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_electricity.png.
Tech: FlightIconplaceholder
assets/icons/tech_flight.png
Prompt
Create a game UI icon representing the technology "Flight" (Modern era; Aircraft (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_flight.png.
Tech: RadarIconplaceholder
assets/icons/tech_radar.png
Prompt
Create a game UI icon representing the technology "Radar" (Modern era; Advanced aircraft (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_radar.png.
Tech: CombustionIconplaceholder
assets/icons/tech_combustion.png
Prompt
Create a game UI icon representing the technology "Combustion" (Modern era; Tanks and modern ships (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_combustion.png.
Tech: Replaceable PartsIconplaceholder
assets/icons/tech_replaceable_parts.png
Prompt
Create a game UI icon representing the technology "Replaceable Parts" (Modern era; Infantry (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_replaceable_parts.png.
Tech: RadioIconplaceholder
assets/icons/tech_radio.png
Prompt
Create a game UI icon representing the technology "Radio" (Modern era; Broadcast towers (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_radio.png.
Tech: RefrigerationIconplaceholder
assets/icons/tech_refrigeration.png
Prompt
Create a game UI icon representing the technology "Refrigeration" (Modern era; Supermarkets (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_refrigeration.png.
Tech: ElectronicsIconplaceholder
assets/icons/tech_electronics.png
Prompt
Create a game UI icon representing the technology "Electronics" (Modern era; Advanced buildings (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_electronics.png.
Tech: PlasticsIconplaceholder
assets/icons/tech_plastics.png
Prompt
Create a game UI icon representing the technology "Plastics" (Modern era; Advanced buildings (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_plastics.png.
Tech: Nuclear FissionIconplaceholder
assets/icons/tech_nuclear_fission.png
Prompt
Create a game UI icon representing the technology "Nuclear Fission" (Atomic & Information era; Nuclear plants (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_nuclear_fission.png.
Tech: ComputersIconplaceholder
assets/icons/tech_computers.png
Prompt
Create a game UI icon representing the technology "Computers" (Atomic & Information era; Research labs (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_computers.png.
Tech: RocketryIconplaceholder
assets/icons/tech_rocketry.png
Prompt
Create a game UI icon representing the technology "Rocketry" (Atomic & Information era; Missiles and the space program (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_rocketry.png.
Tech: SatellitesIconplaceholder
assets/icons/tech_satellites.png
Prompt
Create a game UI icon representing the technology "Satellites" (Atomic & Information era; Global vision (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_satellites.png.
Tech: The InternetIconplaceholder
assets/icons/tech_the_internet.png
Prompt
Create a game UI icon representing the technology "The Internet" (Atomic & Information era; Late-game culture (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_the_internet.png.
Tech: RoboticsIconplaceholder
assets/icons/tech_robotics.png
Prompt
Create a game UI icon representing the technology "Robotics" (Atomic & Information era; Late-game production (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_robotics.png.
Tech: NanotechnologyIconplaceholder
assets/icons/tech_nanotechnology.png
Prompt
Create a game UI icon representing the technology "Nanotechnology" (Atomic & Information era; Late-game science (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_nanotechnology.png.
Tech: FusionIconplaceholder
assets/icons/tech_fusion.png
Prompt
Create a game UI icon representing the technology "Fusion" (Atomic & Information era; Victory-era power (later).) for a strategy game tech tree. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/tech_fusion.png.
Policy branch: TraditionIconplaceholder
assets/icons/policy_tradition.png
Prompt
Create an emblem icon for the "Tradition" social policy branch in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/policy_tradition.png.
Policy branch: LibertyIconplaceholder
assets/icons/policy_liberty.png
Prompt
Create an emblem icon for the "Liberty" social policy branch in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/policy_liberty.png.
Policy branch: HonorIconplaceholder
assets/icons/policy_honor.png
Prompt
Create an emblem icon for the "Honor" social policy branch in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/policy_honor.png.
Policy branch: PietyIconplaceholder
assets/icons/policy_piety.png
Prompt
Create an emblem icon for the "Piety" social policy branch in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/policy_piety.png.
Policy branch: CommerceIconplaceholder
assets/icons/policy_commerce.png
Prompt
Create an emblem icon for the "Commerce" social policy branch in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/policy_commerce.png.
Policy branch: RationalismIconplaceholder
assets/icons/policy_rationalism.png
Prompt
Create an emblem icon for the "Rationalism" social policy branch in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/policy_rationalism.png.
Policy branch: FreedomIconplaceholder
assets/icons/policy_freedom.png
Prompt
Create an emblem icon for the "Freedom" social policy branch in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/policy_freedom.png.
Policy branch: OrderIconplaceholder
assets/icons/policy_order.png
Prompt
Create an emblem icon for the "Order" social policy branch in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/policy_order.png.
Policy branch: AutocracyIconplaceholder
assets/icons/policy_autocracy.png
Prompt
Create an emblem icon for the "Autocracy" social policy branch in a strategy game. Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/policy_autocracy.png.
Religion: Faith of the SunIconplaceholder
assets/icons/religion_faith_of_the_sun.png
Prompt
Create a symbol for an invented religion called "Faith of the Sun" for a strategy game (not resembling any real-world religious symbol). Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/religion_faith_of_the_sun.png.
Religion: Way of the RiverIconplaceholder
assets/icons/religion_way_of_the_river.png
Prompt
Create a symbol for an invented religion called "Way of the River" for a strategy game (not resembling any real-world religious symbol). Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/religion_way_of_the_river.png.
Religion: The Old StonesIconplaceholder
assets/icons/religion_the_old_stones.png
Prompt
Create a symbol for an invented religion called "The Old Stones" for a strategy game (not resembling any real-world religious symbol). Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/religion_the_old_stones.png.
Religion: Circle of StarsIconplaceholder
assets/icons/religion_circle_of_stars.png
Prompt
Create a symbol for an invented religion called "Circle of Stars" for a strategy game (not resembling any real-world religious symbol). Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/religion_circle_of_stars.png.
Religion: The Green PathIconplaceholder
assets/icons/religion_the_green_path.png
Prompt
Create a symbol for an invented religion called "The Green Path" for a strategy game (not resembling any real-world religious symbol). Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/religion_the_green_path.png.
Religion: Church of the FlameIconplaceholder
assets/icons/religion_church_of_the_flame.png
Prompt
Create a symbol for an invented religion called "Church of the Flame" for a strategy game (not resembling any real-world religious symbol). Flat vector-style icon, 256×256 PNG with transparent background, bold silhouette with a subtle two-tone shading, readable at 32 px, consistent line weight across the set, original design, no text. Save as icons/religion_church_of_the_flame.png.

Branding and menu art

Game logo2Dmissing
assets/ui/logo.png
Prompt
Key art / menu background2Dmissing
assets/ui/menu_background.jpg
Prompt
Paint a wide (3840×2160) key-art illustration for the main menu of a turn-based civilization game: a sweeping landscape seen from a hill at golden hour, a river valley with a small ancient city growing into later eras toward the horizon (stone walls, a cathedral, a factory chimney, a distant rocket), with soft painterly detail and empty space in the center for a menu. No text, no recognizable real-world brand.
Civilization emblems2Dmissing
assets/ui/emblem_<color>.png
Prompt
Create a set of 8 heraldic emblems for playable civilizations in a strategy game, one per color: red, blue, gold, purple, teal, orange, white, pink. Each a simple shield or roundel with a distinct animal or object motif. 512×512 PNG each with transparent background, consistent style, original designs.
UI fontFontmissing
assets/fonts/
Prompt
Recommend (or design) an open-licensed (OFL) font pairing for a strategy game UI: a characterful serif for titles and a highly legible sans-serif for numbers and body text, both with wide Latin coverage and symbols like ·, →, ×.

Music

Today there are two synthesized calm tracks, a war theme and a wind-and-birds ambience.

Main themeMusicmissing
assets/audio/music_menu.ogg
Prompt
Compose a 2–3 minute main theme for a civilization-building strategy game: hopeful and grand, building from a solo instrument to full ensemble. Original composition, orchestral-folk instrumentation, no vocals, no resemblance to existing game soundtracks, mixed for background listening, seamless loop, 48 kHz stereo, OGG Vorbis.
Ancient era ambientMusicplaceholder
assets/audio/music_ancient.ogg
Prompt
Compose a calm 3–4 minute ambient track for the Ancient era of a civilization strategy game, using instruments and textures evocative of that period. Original composition, orchestral-folk instrumentation, no vocals, no resemblance to existing game soundtracks, mixed for background listening, seamless loop, 48 kHz stereo, OGG Vorbis.
Classical era ambientMusicmissing
assets/audio/music_classical.ogg
Prompt
Compose a calm 3–4 minute ambient track for the Classical era of a civilization strategy game, using instruments and textures evocative of that period. Original composition, orchestral-folk instrumentation, no vocals, no resemblance to existing game soundtracks, mixed for background listening, seamless loop, 48 kHz stereo, OGG Vorbis.
Medieval era ambientMusicmissing
assets/audio/music_medieval.ogg
Prompt
Compose a calm 3–4 minute ambient track for the Medieval era of a civilization strategy game, using instruments and textures evocative of that period. Original composition, orchestral-folk instrumentation, no vocals, no resemblance to existing game soundtracks, mixed for background listening, seamless loop, 48 kHz stereo, OGG Vorbis.
Renaissance era ambientMusicmissing
assets/audio/music_renaissance.ogg
Prompt
Compose a calm 3–4 minute ambient track for the Renaissance era of a civilization strategy game, using instruments and textures evocative of that period. Original composition, orchestral-folk instrumentation, no vocals, no resemblance to existing game soundtracks, mixed for background listening, seamless loop, 48 kHz stereo, OGG Vorbis.
Industrial era ambientMusicmissing
assets/audio/music_industrial.ogg
Prompt
Compose a calm 3–4 minute ambient track for the Industrial era of a civilization strategy game, using instruments and textures evocative of that period. Original composition, orchestral-folk instrumentation, no vocals, no resemblance to existing game soundtracks, mixed for background listening, seamless loop, 48 kHz stereo, OGG Vorbis.
Modern era ambientMusicmissing
assets/audio/music_modern.ogg
Prompt
Compose a calm 3–4 minute ambient track for the Modern era of a civilization strategy game, using instruments and textures evocative of that period. Original composition, orchestral-folk instrumentation, no vocals, no resemblance to existing game soundtracks, mixed for background listening, seamless loop, 48 kHz stereo, OGG Vorbis.
Atomic & Information era ambientMusicmissing
assets/audio/music_atomic_information.ogg
Prompt
Compose a calm 3–4 minute ambient track for the Atomic & Information era of a civilization strategy game, using instruments and textures evocative of that period. Original composition, orchestral-folk instrumentation, no vocals, no resemblance to existing game soundtracks, mixed for background listening, seamless loop, 48 kHz stereo, OGG Vorbis.
War themeMusicplaceholder
assets/audio/music_war.ogg
Prompt
Compose a tense 2-minute war theme with drums and low brass for a strategy game. Original composition, orchestral-folk instrumentation, no vocals, no resemblance to existing game soundtracks, mixed for background listening, seamless loop, 48 kHz stereo, OGG Vorbis.
Victory fanfareMusicmissing
assets/audio/music_victory.ogg
Prompt
Compose a triumphant 30-second victory fanfare for a strategy game, ending on a sustained chord. Original, no vocals, 48 kHz stereo OGG.
Defeat themeMusicmissing
assets/audio/music_defeat.ogg
Prompt
Compose a somber 30-second defeat theme for a strategy game. Original, no vocals, 48 kHz stereo OGG.
Map ambienceMusicplaceholder
assets/audio/ambience.ogg
Prompt
Record or synthesize a quiet 40-60 second seamless loop of wind in grass with occasional distant birds, to play under a strategy game's map. No melody. 48 kHz stereo OGG, seamless loop.

Sound effects

Current effects are simple synthesized placeholders.

UI clickSound effectplaceholder
assets/audio/click.ogg
Prompt
Create a sound effect for a strategy game: "UI click" — a soft, short wooden/paper UI click. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
End turnSound effectplaceholder
assets/audio/end_turn.ogg
Prompt
Create a sound effect for a strategy game: "End turn" — a gentle two-note chime. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Your turnSound effectplaceholder
assets/audio/your_turn.ogg
Prompt
Create a sound effect for a strategy game: "Your turn" — a bright three-note rising chime. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Melee combatSound effectplaceholder
assets/audio/combat.ogg
Prompt
Create a sound effect for a strategy game: "Melee combat" — a short clash of weapons with a thud. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Ranged attackSound effectmissing
assets/audio/ranged.ogg
Prompt
Create a sound effect for a strategy game: "Ranged attack" — a bow release and arrow whoosh. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Siege attackSound effectmissing
assets/audio/siege.ogg
Prompt
Create a sound effect for a strategy game: "Siege attack" — a catapult creak and impact. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Unit moves (foot)Sound effectmissing
assets/audio/move_foot.ogg
Prompt
Create a sound effect for a strategy game: "Unit moves (foot)" — a few footsteps on earth. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Unit moves (horse)Sound effectmissing
assets/audio/move_horse.ogg
Prompt
Create a sound effect for a strategy game: "Unit moves (horse)" — a short burst of hooves. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Unit moves (ship)Sound effectmissing
assets/audio/move_ship.ogg
Prompt
Create a sound effect for a strategy game: "Unit moves (ship)" — oars and water splashes. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
City foundedSound effectplaceholder
assets/audio/city_founded.ogg
Prompt
Create a sound effect for a strategy game: "City founded" — a short celebratory fanfare with a crowd cheer. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
City capturedSound effectplaceholder
assets/audio/city_captured.ogg
Prompt
Create a sound effect for a strategy game: "City captured" — a dramatic horn and crowd. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Tech learnedSound effectplaceholder
assets/audio/tech.ogg
Prompt
Create a sound effect for a strategy game: "Tech learned" — a sparkling arpeggio. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Wonder completedSound effectplaceholder
assets/audio/wonder.ogg
Prompt
Create a sound effect for a strategy game: "Wonder completed" — a swelling choir chord. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Religion foundedSound effectmissing
assets/audio/religion.ogg
Prompt
Create a sound effect for a strategy game: "Religion founded" — a bell and choir. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Golden ageSound effectmissing
assets/audio/golden_age.ogg
Prompt
Create a sound effect for a strategy game: "Golden age" — a warm brass flourish. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
War declaredSound effectplaceholder
assets/audio/war_declared.ogg
Prompt
Create a sound effect for a strategy game: "War declared" — a war drum hit and horn. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Peace signedSound effectmissing
assets/audio/peace.ogg
Prompt
Create a sound effect for a strategy game: "Peace signed" — a calm harp gesture. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Congress sessionSound effectmissing
assets/audio/congress.ogg
Prompt
Create a sound effect for a strategy game: "Congress session" — a gavel and murmuring crowd. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Policy adoptedSound effectplaceholder
assets/audio/policy.ogg
Prompt
Create a sound effect for a strategy game: "Policy adopted" — a soft two-note bell. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
Order refusedSound effectplaceholder
assets/audio/error.ogg
Prompt
Create a sound effect for a strategy game: "Order refused" — a low soft buzz. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.
VictorySound effectplaceholder
assets/audio/victory.ogg
Prompt
Create a sound effect for a strategy game: "Victory" — a triumphant chord. Length 0.2–2 s, clean start and tail, no music bed unless stated, 48 kHz, OGG Vorbis, normalized to -14 LUFS. Original recording or synthesis.